Last week I managed to complete almost a third of my literature review. It is divided into three main sections: DDB, AI and PX. I managed to complete most of the initial draft for DDB.
Over the summer I coded most of the foundations for my game, such as classes for state machines, AI behaviours, collision systems, item collection and projectiles. I found particularly challenging the implementation of a navigation graph and search algorithms, so the AI could navigate around collision.